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	<title>Comments on: 10 Reasons TS2 Rocks for Machinima</title>
	<atom:link href="http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/feed/" rel="self" type="application/rss+xml" />
	<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/</link>
	<description>Thoughts on Machinima and Life, and whether the two can peacefully co-exist</description>
	<pubDate>Fri, 21 Nov 2008 23:18:59 +0000</pubDate>
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		<title>By: Tim</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-93</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 04 Dec 2006 17:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-93</guid>
		<description>There's a Sims Shorts film competition in the UK. The winning entry gets screened in 58 cinemas around the country for 1 month! The inspiration piece was created by Rooster Teeth. I don't know if anyone would be interested but you should check it out.

www.simsshorts.com</description>
		<content:encoded><![CDATA[<p>There&#8217;s a Sims Shorts film competition in the UK. The winning entry gets screened in 58 cinemas around the country for 1 month! The inspiration piece was created by Rooster Teeth. I don&#8217;t know if anyone would be interested but you should check it out.</p>
<p><a href="http://www.simsshorts.com" rel="nofollow">http://www.simsshorts.com</a></p>
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		<title>By: Jixs</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-92</link>
		<dc:creator>Jixs</dc:creator>
		<pubDate>Wed, 12 Jul 2006 21:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-92</guid>
		<description>Playing the game is a must when it comes to The Sims 2.  Even after having this game for nearly two years, I'm STILL finding new interactions and animations and although they're not particularly useful, it's nice to know the developers went so far to include these little things that bring the game alive.

Anyway, welcome to the club Overman! lol</description>
		<content:encoded><![CDATA[<p>Playing the game is a must when it comes to The Sims 2.  Even after having this game for nearly two years, I&#8217;m STILL finding new interactions and animations and although they&#8217;re not particularly useful, it&#8217;s nice to know the developers went so far to include these little things that bring the game alive.</p>
<p>Anyway, welcome to the club Overman! lol</p>
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		<title>By: overman</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-91</link>
		<dc:creator>overman</dc:creator>
		<pubDate>Fri, 07 Jul 2006 21:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-91</guid>
		<description>Hello, Decorgal, thanks for your comment!

I totally agree.  I think I'd feel pretty lost in Sims2 if I hadn't played the game quite a bit (and countless hours in the original The Sims, too).</description>
		<content:encoded><![CDATA[<p>Hello, Decorgal, thanks for your comment!</p>
<p>I totally agree.  I think I&#8217;d feel pretty lost in Sims2 if I hadn&#8217;t played the game quite a bit (and countless hours in the original The Sims, too).</p>
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		<title>By: Decorgal</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-90</link>
		<dc:creator>Decorgal</dc:creator>
		<pubDate>Fri, 07 Jul 2006 19:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-90</guid>
		<description>I couldn't agree more but of course I'm biased.  I once read an article by someone on Slate.com who argued that Sims was a poor engine for machimina.  This person had only spent a few hours in the game and was quickly frustrated by its 'limits.' I don't think Sims is something you can just pick up for the sole purpose of movie making- you really do need to spend time playing the game and getting to know it. There are so many autonomous and hidden reactions- the developers really spent the time putting an incredible amount detail in the game.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more but of course I&#8217;m biased.  I once read an article by someone on Slate.com who argued that Sims was a poor engine for machimina.  This person had only spent a few hours in the game and was quickly frustrated by its &#8216;limits.&#8217; I don&#8217;t think Sims is something you can just pick up for the sole purpose of movie making- you really do need to spend time playing the game and getting to know it. There are so many autonomous and hidden reactions- the developers really spent the time putting an incredible amount detail in the game.</p>
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		<title>By: overman</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-89</link>
		<dc:creator>overman</dc:creator>
		<pubDate>Thu, 06 Jul 2006 17:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-89</guid>
		<description>Good point about rights.  I've heard somewhere that EA / Maxis has "agreement" documents and terms already in place for people to use if they want to go commercial in any way.  I haven't seen them or reviewed them myself, but I take a lot of confidence that something can be worked out, given that Rooster Teeth is able to sell The Strangerhood on DVD, which is a great sign IMO.</description>
		<content:encoded><![CDATA[<p>Good point about rights.  I&#8217;ve heard somewhere that EA / Maxis has &#8220;agreement&#8221; documents and terms already in place for people to use if they want to go commercial in any way.  I haven&#8217;t seen them or reviewed them myself, but I take a lot of confidence that something can be worked out, given that Rooster Teeth is able to sell The Strangerhood on DVD, which is a great sign IMO.</p>
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		<title>By: gToon</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-88</link>
		<dc:creator>gToon</dc:creator>
		<pubDate>Thu, 06 Jul 2006 16:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-88</guid>
		<description>Thanks for laying it out so clearly, Phil. I've just started working in Sims2 and it looks wonderful. And you are so right about the community and mods out there - amazing. I was wondering about rights though. Has anyone tried to get the rights to their film? Or explored what it is a machinima filmmaker owns when they make a film&#62;?</description>
		<content:encoded><![CDATA[<p>Thanks for laying it out so clearly, Phil. I&#8217;ve just started working in Sims2 and it looks wonderful. And you are so right about the community and mods out there - amazing. I was wondering about rights though. Has anyone tried to get the rights to their film? Or explored what it is a machinima filmmaker owns when they make a film&gt;?</p>
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		<title>By: todnyc28</title>
		<link>http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-87</link>
		<dc:creator>todnyc28</dc:creator>
		<pubDate>Wed, 05 Jul 2006 23:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/07/05/10-reasons-ts2-rocks-for-machinima/#comment-87</guid>
		<description>Welcome to the cult.</description>
		<content:encoded><![CDATA[<p>Welcome to the cult.</p>
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