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	<title>Comments on: Second Biz</title>
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	<link>http://z-studios.com/blog/2006/09/26/second-biz/</link>
	<description>Thoughts on Machinima and Life, and whether the two can peacefully co-exist</description>
	<pubDate>Fri, 21 Nov 2008 20:24:34 +0000</pubDate>
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		<title>By: Allen Marshall</title>
		<link>http://z-studios.com/blog/2006/09/26/second-biz/#comment-139</link>
		<dc:creator>Allen Marshall</dc:creator>
		<pubDate>Thu, 28 Sep 2006 11:42:46 +0000</pubDate>
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		<description>People have sex with each other in that game? People paying real money for virtual strips and sex?

Only the elephant man has an excuse in that situation.

Those guys who put in 120 hours of WoW time a week are off the hook.</description>
		<content:encoded><![CDATA[<p>People have sex with each other in that game? People paying real money for virtual strips and sex?</p>
<p>Only the elephant man has an excuse in that situation.</p>
<p>Those guys who put in 120 hours of WoW time a week are off the hook.</p>
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		<title>By: gToon</title>
		<link>http://z-studios.com/blog/2006/09/26/second-biz/#comment-140</link>
		<dc:creator>gToon</dc:creator>
		<pubDate>Thu, 28 Sep 2006 00:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2006/09/26/second-biz/#comment-140</guid>
		<description>I've always had an interest in Second Life, but worry that it might be too comsuming has kept me from joinging. I'm not suprised at this development in SL towards commercial use. I read an article a few months ago that mentioned that a dept in  the federal government set up an island display for tsunami's. Once the feds were paying to get in, I knew that Linden Lab was going to hit paydirt eventually by creatively combing business AND pleasure. There' money to be made in virtual space, boy howdy. Exploitation? Of course, but somehow it doesn't seem so dirty in Virtual Space.

The two machinima you link are fascinating examples of the new effort to include business in SL. I have a feeling that, for good or ill, the synthesis of entertainment and commerce that's comsumed our present culture will certainly appear in SL. However, after reviewing the "escort" link, I wonder whether it might just be for the better. She's cute.

I'll be following your adventures in SL with interest. Please post when you find something interesting.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always had an interest in Second Life, but worry that it might be too comsuming has kept me from joinging. I&#8217;m not suprised at this development in SL towards commercial use. I read an article a few months ago that mentioned that a dept in  the federal government set up an island display for tsunami&#8217;s. Once the feds were paying to get in, I knew that Linden Lab was going to hit paydirt eventually by creatively combing business AND pleasure. There&#8217; money to be made in virtual space, boy howdy. Exploitation? Of course, but somehow it doesn&#8217;t seem so dirty in Virtual Space.</p>
<p>The two machinima you link are fascinating examples of the new effort to include business in SL. I have a feeling that, for good or ill, the synthesis of entertainment and commerce that&#8217;s comsumed our present culture will certainly appear in SL. However, after reviewing the &#8220;escort&#8221; link, I wonder whether it might just be for the better. She&#8217;s cute.</p>
<p>I&#8217;ll be following your adventures in SL with interest. Please post when you find something interesting.</p>
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