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	<title>Comments on: Bitfilm Gem #1: weiss</title>
	<atom:link href="http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/feed/" rel="self" type="application/rss+xml" />
	<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/</link>
	<description>Thoughts on Machinima and Life, and whether the two can peacefully co-exist</description>
	<pubDate>Thu, 20 Nov 2008 16:05:18 +0000</pubDate>
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		<title>By: KradProductions</title>
		<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-534</link>
		<dc:creator>KradProductions</dc:creator>
		<pubDate>Thu, 25 Oct 2007 02:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-534</guid>
		<description>Just looked it up: foley. My mistake. :-/</description>
		<content:encoded><![CDATA[<p>Just looked it up: foley. My mistake. :-/</p>
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		<title>By: KradProductions</title>
		<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-535</link>
		<dc:creator>KradProductions</dc:creator>
		<pubDate>Thu, 25 Oct 2007 02:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-535</guid>
		<description>I like how the film didn't have any spoken words in it. I think Bitfilm is based out of Germany if I'm not mistaken, and it was cool to see a movie like this transcend the language barrier. Any one could watch this film and be able to take something from it.

The sound was the first thing I noticed. The idea of folly work has me really interested. I recently watched the bonus disk that came with Halo 3 and it had a short documentary about how they found the sound effects for the game. For example, an alien door opening was the sound of a back car door opening (that "wooosh" sound), and the sound of shrapnel being embedded into concrete was done by taking a hatchet to an old school Xbox. My dad has some very cool (but old) audio equipment that I want to screw around with sometime.

I think you suggested "God's Man" to me too, Ricky. I need to go over that list again! I have "The Fountainhead" now too, sitting on a shelf for a novel study I'm going to do next quarter. Too many books! =P</description>
		<content:encoded><![CDATA[<p>I like how the film didn&#8217;t have any spoken words in it. I think Bitfilm is based out of Germany if I&#8217;m not mistaken, and it was cool to see a movie like this transcend the language barrier. Any one could watch this film and be able to take something from it.</p>
<p>The sound was the first thing I noticed. The idea of folly work has me really interested. I recently watched the bonus disk that came with Halo 3 and it had a short documentary about how they found the sound effects for the game. For example, an alien door opening was the sound of a back car door opening (that &#8220;wooosh&#8221; sound), and the sound of shrapnel being embedded into concrete was done by taking a hatchet to an old school Xbox. My dad has some very cool (but old) audio equipment that I want to screw around with sometime.</p>
<p>I think you suggested &#8220;God&#8217;s Man&#8221; to me too, Ricky. I need to go over that list again! I have &#8220;The Fountainhead&#8221; now too, sitting on a shelf for a novel study I&#8217;m going to do next quarter. Too many books! =P</p>
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		<title>By: Tom</title>
		<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-533</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 24 Oct 2007 04:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-533</guid>
		<description>Your comments made me watch this movie and I must say that this is brilliant. Brilliant. Thanks, guys.</description>
		<content:encoded><![CDATA[<p>Your comments made me watch this movie and I must say that this is brilliant. Brilliant. Thanks, guys.</p>
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		<title>By: overman</title>
		<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-532</link>
		<dc:creator>overman</dc:creator>
		<pubDate>Tue, 23 Oct 2007 21:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-532</guid>
		<description>By the way, Ricky, this film's look reminds me a bit of that Lynd Ward book you gave me, "Gods' Man."</description>
		<content:encoded><![CDATA[<p>By the way, Ricky, this film&#8217;s look reminds me a bit of that Lynd Ward book you gave me, &#8220;Gods&#8217; Man.&#8221;</p>
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		<title>By: overman</title>
		<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-536</link>
		<dc:creator>overman</dc:creator>
		<pubDate>Tue, 23 Oct 2007 21:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-536</guid>
		<description>I totally agree.  The sound was beautiful in its very simplicity.  And it's so VERY apt that it had no musical score.  I, too, am very inspired by this kind of work.</description>
		<content:encoded><![CDATA[<p>I totally agree.  The sound was beautiful in its very simplicity.  And it&#8217;s so VERY apt that it had no musical score.  I, too, am very inspired by this kind of work.</p>
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		<title>By: Ricky Grove</title>
		<link>http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-531</link>
		<dc:creator>Ricky Grove</dc:creator>
		<pubDate>Tue, 23 Oct 2007 20:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2007/10/23/bitfilm-gem-1-weiss/#comment-531</guid>
		<description>What a great short film! I missed this during all of the Bitfilm hubbub. It reminds me a lot of Beckett and the situations he puts his characters in (which are usually impossible). The combination of 2d and 3d is really marvelous. Thanks for bringing this to my attention. This is the direction I'd like my own films to go in. I'll be sure to spend time at the director's site. (PS the sound was very good, didn't you think?)</description>
		<content:encoded><![CDATA[<p>What a great short film! I missed this during all of the Bitfilm hubbub. It reminds me a lot of Beckett and the situations he puts his characters in (which are usually impossible). The combination of 2d and 3d is really marvelous. Thanks for bringing this to my attention. This is the direction I&#8217;d like my own films to go in. I&#8217;ll be sure to spend time at the director&#8217;s site. (PS the sound was very good, didn&#8217;t you think?)</p>
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