After examining some other options, the next Talk the Machinima Talk audio conference is set to take place once again in Second Life, this month at a brand new location: a new private island owned by Fleef Fimicoloud and Stormy Harker!
Plus, we’ve picked a time which should be friendly for both North American and European participants.
Info on start time and location available here:
http://z-studios.com/conference/
And here are some links relevant to planned topics for discussion, with the understanding that the floor is always open to other subjects:
We could even talk some Securom if ya like!
EDIT: This Vimeo thing is definitely the hot issue of the week. Here are a couple more references:
If you know the creators of the classic Quake film Blahbalicious (Mackey ‘Avatar’ McCandlish and Brian ‘Wendigo’ Hess), can you please put them in touch with me?
Or if you by chance ARE Mackey or Brian, please drop me a line via email (top right corner of this page) or via the comments here.
If Ben Grussi, the Social CPU of Old School Machinima, doesn’t have current email addresses for you (which he doesn’t), that means you’ve done a better job at hiding than your average Witness Protection program.
I need to chat with you about Blahbalicious. If you’re out there, or if any of you out there are in touch with either of them, please put us in touch.
Thanks!
Here we examine a scene transition from Male Restroom Etiquette as an example of using extra details to reward your more attentive viewers.
Intro music is “Impulse” by Processor, from their album “Are You For Real?”, available at Magnatune.com
Todd Stallkamp, machinimator-turned-pro working for Electronic Arts, told me to expect this awhile ago, and at last it’s here. The trailer for the upcoming The Sims 3 currently being showcased at E3 2008. Produced months before the game’s full camera controls have even been coded, this sharply edited piece has Todd’s fingerprints all over it, showing off what appears to be larger scale “sets” and outdoor environments.
If you’ve played The Sims 2, you know that things are fairly compartmentalized into residential and commercial lots of relatively small size. It looks as though one of The Sims 3’s improvements will be a bit more of a seamless experience for neighborhoods as the emphasis shifts a bit from micro toward macro.
Congratulations and well done, Todd!
I was startled when reviewing my TubeMogul report for the past week to see about 13,000 new views of Thresh vs. Billox (Highlight Reel) on YouTube. When I investigated further, I discovered that WeGame.com had named the video among its Top 10 Frag Videos, spanning all games as far as I can tell. TvB came in at #9, and is easily the oldest video of the bunch (TvB turns 10 years old this October); I’m honored that it made the cut.
Ricky introduced me to Lively tonight, and it was like a final jigsaw piece fell into place in an idea that had begun with an interest in the TalkShoe platform. The result just might be a “best of both worlds” scenario, but I don’t know, you tell me.
I’ve detailed the idea in this thread on the ZS Forum. If you have previous, current, or even just wishful interest in the machinima audio conferences, let me know what you think of this as something to try out.
Part of what got me thinking about this, in addition to some users’ dissatisfaction with the Second Life platform for these events, was the SL-induced chaos we all fell a bit prey to at the most recent conference, whose notes I recently posted here. While the fray was indeed a lot of fun, I confess it was a bit of a let down content-wise, especially after coming off such a strong conference #07. I do want these to be fun, but moreso I want them to feel like genuinely valuable time spent for those who show up.
Anyhow, let me know what you think. As I mentioned in Overcast #033, I’m merely a facilitator in these things… they’re really all about YOU.
Oh, and by the way, about that other thing… yeah, I’m still hopelessly undecided. Stay tuned.