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	<title>Comments on: Talkies</title>
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	<link>http://z-studios.com/blog/2008/01/15/talkies/</link>
	<description>Thoughts on Machinima and Life, and whether the two can peacefully co-exist</description>
	<pubDate>Sun, 12 Oct 2008 06:12:36 +0000</pubDate>
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		<item>
		<title>By: Tom</title>
		<link>http://z-studios.com/blog/2008/01/15/talkies/#comment-673</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 16 Jan 2008 10:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2008/01/15/talkies/#comment-673</guid>
		<description>Let me just mention one more lipsync tool: Mimic.
Last version 3.1 is couple years old but it works very, very good. It is for Poser and Daz characters and as such can be exported in many applications via Fbx or Collada exporter from Daz.
It is not just lipsync, this is full facial expression tool, with easy to learn and intuitive environment. It is also posible to export straight to video file. Great tool - far better then built in Poser lipsync and there is some rumors about new version soon...
I toyed with many lipsync technologies over the years and this one is - beside magic CrazyTalk best tool for the job.</description>
		<content:encoded><![CDATA[<p>Let me just mention one more lipsync tool: Mimic.<br />
Last version 3.1 is couple years old but it works very, very good. It is for Poser and Daz characters and as such can be exported in many applications via Fbx or Collada exporter from Daz.<br />
It is not just lipsync, this is full facial expression tool, with easy to learn and intuitive environment. It is also posible to export straight to video file. Great tool - far better then built in Poser lipsync and there is some rumors about new version soon&#8230;<br />
I toyed with many lipsync technologies over the years and this one is - beside magic CrazyTalk best tool for the job.</p>
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		<title>By: Charlemange</title>
		<link>http://z-studios.com/blog/2008/01/15/talkies/#comment-674</link>
		<dc:creator>Charlemange</dc:creator>
		<pubDate>Wed, 16 Jan 2008 01:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2008/01/15/talkies/#comment-674</guid>
		<description>I was wondering how Beast was done.  I like CrazyTalk alot but I am kind of limited to doing closeups when I use it.  I have been trying to mix in game animations so I can get sync plus body movement.

Don't forget Jaydee also.  If it wasn't for her tools and tips alot of us would not be doing machinima to begin with.</description>
		<content:encoded><![CDATA[<p>I was wondering how Beast was done.  I like CrazyTalk alot but I am kind of limited to doing closeups when I use it.  I have been trying to mix in game animations so I can get sync plus body movement.</p>
<p>Don&#8217;t forget Jaydee also.  If it wasn&#8217;t for her tools and tips alot of us would not be doing machinima to begin with.</p>
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		<title>By: Ricky Grove</title>
		<link>http://z-studios.com/blog/2008/01/15/talkies/#comment-675</link>
		<dc:creator>Ricky Grove</dc:creator>
		<pubDate>Tue, 15 Jan 2008 20:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2008/01/15/talkies/#comment-675</guid>
		<description>Great write-up, Overman. I've been thinking along the same lines myself. I'm psyched to hear about Todd's work (his work with EA has really kept his personal machinima work to a minimum) and the Decorgal guide sounds wonderful. And I think you absolutely right about TS2 being the the "most robust and accessible game environment for making machinima in existence today". It's a shame that EA is not as accessible and machinima friendly as their game. Not being able to own (or even license) your TS2 work (outside of script and performances) is a real stumbling block. Still, with Michelle's guide and now Decorgal's, I think even in spite of obstacles, TS2 will be a major machinima tool far into the future. Certainly the community is huge and active. Can't say the same for the general machinima community as a whole.

As always, your blog is my center for what's happening in machinima.

Thank you!

-Ricky</description>
		<content:encoded><![CDATA[<p>Great write-up, Overman. I&#8217;ve been thinking along the same lines myself. I&#8217;m psyched to hear about Todd&#8217;s work (his work with EA has really kept his personal machinima work to a minimum) and the Decorgal guide sounds wonderful. And I think you absolutely right about TS2 being the the &#8220;most robust and accessible game environment for making machinima in existence today&#8221;. It&#8217;s a shame that EA is not as accessible and machinima friendly as their game. Not being able to own (or even license) your TS2 work (outside of script and performances) is a real stumbling block. Still, with Michelle&#8217;s guide and now Decorgal&#8217;s, I think even in spite of obstacles, TS2 will be a major machinima tool far into the future. Certainly the community is huge and active. Can&#8217;t say the same for the general machinima community as a whole.</p>
<p>As always, your blog is my center for what&#8217;s happening in machinima.</p>
<p>Thank you!</p>
<p>-Ricky</p>
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