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	<title>Comments on: Book Report, Shmook Report</title>
	<atom:link href="http://z-studios.com/blog/2008/02/08/book-report-shmook-report/feed/" rel="self" type="application/rss+xml" />
	<link>http://z-studios.com/blog/2008/02/08/book-report-shmook-report/</link>
	<description>Thoughts on Machinima and Life, and whether the two can peacefully co-exist</description>
	<pubDate>Thu, 20 Nov 2008 17:56:36 +0000</pubDate>
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		<title>By: Buddy_DoQ</title>
		<link>http://z-studios.com/blog/2008/02/08/book-report-shmook-report/#comment-714</link>
		<dc:creator>Buddy_DoQ</dc:creator>
		<pubDate>Fri, 08 Feb 2008 16:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2008/02/08/book-report-shmook-report/#comment-714</guid>
		<description>I can't see the video (I have youtube blocked at work here), but the writeup reminds me of a small project I did back in college the weekend following Fake Science. Had to do a presentation for my college psychology class, so I just used the Half-Life 1 resources we built up from the previous week and made a short on 'Death and Grieving,' with scientist using poor security guards as rats on the subject. I dumped it to VHS and showed it off to class with great results (100% baby!) I say dumped, but this was back in the day before FRAPS where we used VHS as the RAW footage capturing tool. To save on tapes, time, and trouble, it was all edited in valve-hammer (AKA: world craft) and captured from the game in one take. Good times.

The best part was the teacher, she introduced it as a MAC-ENEMA film. Sadly I have no idea where the tape, or the original HL files ran off to. Once I got my A it didn't get on my back-up priority list I guess.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t see the video (I have youtube blocked at work here), but the writeup reminds me of a small project I did back in college the weekend following Fake Science. Had to do a presentation for my college psychology class, so I just used the Half-Life 1 resources we built up from the previous week and made a short on &#8216;Death and Grieving,&#8217; with scientist using poor security guards as rats on the subject. I dumped it to VHS and showed it off to class with great results (100% baby!) I say dumped, but this was back in the day before FRAPS where we used VHS as the RAW footage capturing tool. To save on tapes, time, and trouble, it was all edited in valve-hammer (AKA: world craft) and captured from the game in one take. Good times.</p>
<p>The best part was the teacher, she introduced it as a MAC-ENEMA film. Sadly I have no idea where the tape, or the original HL files ran off to. Once I got my A it didn&#8217;t get on my back-up priority list I guess.</p>
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		<title>By: John Martin II</title>
		<link>http://z-studios.com/blog/2008/02/08/book-report-shmook-report/#comment-715</link>
		<dc:creator>John Martin II</dc:creator>
		<pubDate>Fri, 08 Feb 2008 15:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/blog/2008/02/08/book-report-shmook-report/#comment-715</guid>
		<description>Hi Phil.  My first experience with animation and 3D modeling was in high school in our school's technology lab (1992).  I went to a rural school and our school received a grant to build a very much needed opportunity for students to work with video editing, animation, broadcasting, CAD. We even built those C02 racing cars too, I mentioned it was rural. Never was such a grand gift so strangely out of place in a community of primarily agriculture and manufacturing employed families.  I took residence in this new technology lab and never really left.  Education needs emphasis on achieving ultimate exposure to every student with the arts, electronic arts and computer creativity.

Reallusion, where I work,  is partnering with schools in the USA, UK and elsewhere.  We are working with students and teachers in primary and secondary education introducing CrazyTalk and iClone.  Storytelling as part of classroom projects promotes creative learning technology and satisfies many state and district requirements for technology in the classroom.

Reallusion in the classroom:
http://education.reallusion.com/schoolcase.asp

Thanks,
John aka Animize</description>
		<content:encoded><![CDATA[<p>Hi Phil.  My first experience with animation and 3D modeling was in high school in our school&#8217;s technology lab (1992).  I went to a rural school and our school received a grant to build a very much needed opportunity for students to work with video editing, animation, broadcasting, CAD. We even built those C02 racing cars too, I mentioned it was rural. Never was such a grand gift so strangely out of place in a community of primarily agriculture and manufacturing employed families.  I took residence in this new technology lab and never really left.  Education needs emphasis on achieving ultimate exposure to every student with the arts, electronic arts and computer creativity.</p>
<p>Reallusion, where I work,  is partnering with schools in the USA, UK and elsewhere.  We are working with students and teachers in primary and secondary education introducing CrazyTalk and iClone.  Storytelling as part of classroom projects promotes creative learning technology and satisfies many state and district requirements for technology in the classroom.</p>
<p>Reallusion in the classroom:<br />
<a href="http://education.reallusion.com/schoolcase.asp" rel="nofollow">http://education.reallusion.com/schoolcase.asp</a></p>
<p>Thanks,<br />
John aka Animize</p>
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