Examining the street/traffic scenes from Nine Inch Nails: Only as an example of a heavily fabricated scene using compositing.
Intro music is “Impulse” by Processor, from their album “Are You For Real?”, available at Magnatune.com
- Machinima.com: Faceposer Video Tutorials - An ongoing series, taking it from the beginning.
- Carlos Baena: Amazing list of animation resources - Thanks, Spline Doctors.
- NextGen: The Value of a Good Writer - Talked about in the context of video games, but has great machinima relevance.
- BoingBoing: Reviewing the Real World as if it were a MMO - Funny stuff. For some reason makes me think of one of the essays in Eco’s Misreadings, the one with the publisher’s rejection letters for works of classic literature.
- Pineapple Chunks: Machinima and a Second Life - Seems like filmmaker who gives a serious look to SL (i.e. beyond the red light districts) comes to this kind of conclusion.
- VFX World: The Digital Eye: Gaming as the Driving Technological Force - My friends at Bioware will love this one.
- Cinemassively: Avatar Puppeteering possibly coming to Second Life in 2008 - A dream come true for those who prefer a hermit approach. Interested in this digital puppetry topic? Check out Andrew’s Machin-X blog devoted to just that.
- Motionographer: Lo-Fi Tron - Nice mix of stop motion with live action.
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A simple method for creating Synthetic Shadows in post production.
Intro music is “Impulse” by Processor, from their album “Are You For Real?”, available at Magnatune.com
A simple method for adding Rosy Cheeks and Cold Breath in post production.
Intro music is “Impulse” by Processor, from their album “Are You For Real?”, available at Magnatune.com