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Overman's Blog

May 6, 2008

How to be Full of Win

Filed under: Animation, Film, Machinima, Philosophy — Overman @ 3:57 pm

Hugh over at Machinima For Dummies has posted an article titled “The non-game speedbump,” in which he tries to make sense of the relationship between some machinima films and their audience size. The conclusion, in brief, was that those leaving game worlds to produce independent machinima had best be prepared for the de facto loss in audience they will encounter. My first reaction was, “Where have you been?” (The answer, of course, is Bloodspell). My second reaction was, “Where did Kate pick up her mindreading trade?” because her first comment on the article was precisely the sentiment of my first reaction.

A closer examination of the article reveals some overlooked aspects which, to me at least, eclipse the naiveté Kate and I ribbed him about.

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   My Zimbio

April 21, 2008

Machinima: a lion, or courage

Filed under: Machinima, Philosophy — Overman @ 12:27 pm

As Johnnie Ingram indicated today, the old faithful topic of “what is machinima” has arisen again, this time over at GamerzTheatre. Rather than make yet another impassioned argument regarding the definition, I wanted to share some thoughts that came to me as I read through the various opinions being shared on mrdougan’s post.

Anyone who has talked with more than a few people about machinima has probably observed that the definition seems to be uncertain - some would say “in flux.” That is true, but what occurred to me today was that the challenge runs even deeper than a mere difference of opinion on what should appear in Webster’s. The difference of opinion runs to the very nature of what purpose the word “machinima” is expected to serve.

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   My Zimbio

April 14, 2008

Reprint: The Future and Little Birds

Filed under: Machinima, Philosophy — Overman @ 10:30 am

I recently went a-huntin’ on Machinima.com for Hugh Hancock’s final editorial from back in February of 2006, because I’d found it highly inspirational and wanted to enjoy it again. I’ve had trouble locating it there. The way they’ve organized the articles has changed, and old links are all broken and just give you a table of contents. So I ventured into the bowels of the Wayback Machine and found it. I’m going to reprint it here so it is not lost. His perspective on the way the nature of the machinima community was poised to change (and indeed, has changed now) was as encouraging to me then as it is now. It never struck me as spin, but instead as someone who embraced change with both arms wide open.

(What got me thinking about it, by the way, was Hugh’s recently well-written rant/explanation of the BloodSpell distribution headaches, which you can read here.)

- - - - - -

So it’s my final editorial on Machinima.com. I could talk about all the cool stuff we’ve done over the past six years. I could talk about everything we wanted to do. I could shamelessly shill for BloodSpell (coming in six weeks or less). I could come out with something profound and brilliant about Machinima. Although that’s not really something to rely on.

I’m not going to do that. I’m going to talk about music.

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   My Zimbio

February 26, 2008

Strange Distribution

Filed under: Animation, Film, Machinima, Philosophy — Overman @ 9:47 am

M dot Strange recently made a presentation at Berlin Talent Campus 08 called “Adventures in Self Distribution.” The methods and philosophies he shares here are the framework for a New Media Manifesto, if you ask me. If you’ve been a content creator for a significant length of time, a lot of this probably won’t hit you as particularly profound, but it serves as a nice reminder of what we’ve learned about what works. If you’re new to directing, the info here is a great primer… the essential fundamentals of new media, especially as it relates to animated filmmaking.

FYI, if you don’t know who M dot Strange is, he’s the guy who made “We Are The Strange,” a home-crafted full-length animated feature which made it into Sundance last year. After getting several offers to “go Hollywood” with it, he rejected them all and chose self distribution. Ricky Grove wrote a great review of the We Are The Strange DVD over at Renderosity.

   My Zimbio

February 9, 2008

Meet Yuriy Norshteyn

Filed under: Animation, Film, Philosophy — Overman @ 8:18 pm

I remember when Ricky Grove first introduced me to the work of Russian animator Yuriy Norshteyn, and it was by way of this clip from “Winter Days.” Impressive at the time was the exquisite soundscape, but we were also really taken with the “dirty” look to the wind and leaves, and the unique-looking characters. That unmistakably hand-crafted feel creates an extraordinary effect.

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   My Zimbio

December 1, 2007

OverByte #3

Filed under: Animation, Audio, Copyright, Film, Machinima, OverByte, Philosophy, Story — Overman @ 9:05 pm
  1. Text, Drugs & Rock ‘n’ Roll - An insightful analysis of interactive storytelling, how it is most in tune with who we are as beings and what we expect from life.
  2. Free Pixel - What makes a machinima film ‘good’? See the comments, too!
  3. mPATHx - I’ve been following development on this piece of hardware for a few years; I’m told it is now very close to hitting market. Could be tremendously valuable for anyone who deals with a lot of onboard gear for either music or even machinima and home entertainment setups.
  4. FILM: A GMan Story (Take 2) - It’s rough. It’s downright amateurish. And it’s a JOY to watch. (particularly for fans of the Half-Life series of games, like me)
  5. Paul Lewis’ iClone Character Creation Video Tutorials - A master iClone character designer, and a great teacher.
  6. iClone 2.5 Video Tutorials by James Martin - Ready your pause button, these tutorials are traveling at the Speed Of James. Phenomenal stuff.
  7. Video Tutorials on Google Sketchup from the author of Google SketchUp for Dummies
  8. Torley Linden’s Guide to High Quality Second Life Photography - Very useful info for those wanting to capture a good image in this virtual world.

See also:

   My Zimbio
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