Can’t overstate how huge the news about iClone is, thank you to John Martin for giving Ricky and I first dibs on talking about it!
http://theovercast.com/overcast-035/
AND…
ZS Dissection Lab #5: The Birds
A look a scene from Bodysnatchers, and how the simple and unconventional can sometimes suit the need of the moment just right.
Intro music is “Impulse” by Processor, from their album “Are You For Real?”, available at Magnatune.com
- Motionographer: “Is it really all stop motion?” - Some of the most mind-blowing stop motion animation you will ever see.
- Mike Jones: The art of pulling focus - Brilliant, as usual.
- IDEATION by Jeremiah Dickey - A wonderful short film adaptation of Plato’s Allegory of the Cave
- Adobe’s FLV Bitrate Calculator - Thanks, Mike Jones.
- GoAnimate - Web 2.0 animation, easy as pie!
- Voiceover Talent at Studio Center - Search engine of voiceover talent demos
- AJ Schnack’s Festival Advice for Filmmakers - Good stuff, particularly if you’re looking to get involved in the general film festival world
- 2008 Metaverse Tour Video - 50 virtual worlds in 7 minutes (thanks, Kerria @ The Ill Clan)
Click here for archive of OverByte posts.
Hoo-ray!!!
“Take-Two publishing label Rockstar Games has announced that a PC version of Grand Theft Auto IV will be released on November 18 and 21 in North America and Europe, respectively.” - Edge Online
A blast from the past, this opening clip is the only portion of my first film - made precisely 10 years ago - that I’m even a little bit pleased with.
The game is Quake 2. Video was captured to VHS camcorder in 1998 from a Canopus Pure3d video card. 3d titles with a program made by Ulead called “Cool3d” - I don’t know if it’s even still around. Music is a mix of Downward Spiral era Nine Inch Nails. Camerawork is all live, all manual - it was all I knew how to do back then.
The entire movie, called “The Fragparty Movie” and running around 30 minutes, was just a bunch of first-person deathmatch demo clips edited together with various hard rocking songs underneath. The demos were recorded at an over-the-net party a group of friends and I used to have pretty regularly in 98-99; the party consisted of meeting on a Quake 2 server, and blasting each other to bits. Many times we’d be on Roger Wilco or Battlefield Communicator - the VoIP vehicles of the time. And around once a year, there was a “GeekFest”, where someone would invite everyone else to town and have a local LAN party. I went to one in 1999, it was my first trip to Toronto, and while it was frigid it was also a great time.
The “OGF”, as this group of friends came to be known, were some of the original members of Planetquake’s Quake 2 mailing list; we migrated to our own private list when several dozen of us longed for a better moderated environment. A good many of us are still on that mailing list today, and every once and awhile a game will come along and someone will say, “Let’s get together!” and the Online Gaming Friends reunite once again.
The Fragparty Movie was something I created as a tribute to this great group of gaming friends. I got special permission from id Software to distribute 100 copies of the movie on CD, which I did to everyone in OGF who wanted one. I even gave away one copy for free, I ran a little “easter egg hunt” when I released Father Frags Best in January of 1999: be the first to name all the famous people depicted in the pictures on the wall of that movie, and I’d send you a free copy of The Fragparty Movie on CD. Someone emailed me the correct answers (there were 10-12 if I remember right) in less than 24 hours. Ha!
This year I am honored to be part of the organizational team behind a very exciting event coming this November, precisely one week after the AMAS festival in New York. For several years now, Ingrid Moon has been conducting The Machinima Roadshow, last year making a stop at Festival Arcadia in Montreal. This time around, Arcadia has expressed interest in having machinima move from auxilliary to a full on showcase before the festival’s expected 20,000+ attendees.
We sure hope you can attend and enjoy a weekend with us. Whether you can attend or not, please check out the following call for entries. We’re looking to screen and showcase some really great machinima from all around the world. Films selected for screening or jury prize consideration will be seen by thousands on a gigantic screen with a great sound system, it’s a wonderful opportunity to get your work shown to a large live audience.
International Machinima Expo Call For Entries
July 29, 2008
The International Machinima Expo (MachinExpo) is now accepting submissions for its 1st annual showcase which will feature the best work by emerging and established machinima directors. Part of Festival Arcadia in Montreal, Quebec, the event takes place from November 7-9, 2008 at Place Bonaventure in downtown Montreal before an audience expected to exceed 20,000.
Sponsored in part by Machiniplex.com, the expo is organized by Ingrid Moon of The Machinima Roadshow as well as three other veteran machinima producers: Ricky Grove, Damien Valentine, and Phil Rice.
MachinExpo will feature workshops, panel discussions, live film premieres, and several hours of screening of machinima films from all around the world. A jury of professionals from the entertainment and video game industries will select five (5) films for a Jury Prize, with a special 6th film awarded a Special Jury Prize honoring one exceptional Canadian machinima film. There are no category / genre restrictions on submissions, and there is no entry fee. Deadline for submissions is October 6, 2008.
For more information, including submission guidelines and instructions, please visit www.machinima-expo.com, or contact expo2008@machiniplex.net.
(Visit the film on Vimeo for an opportunity to view it in HD)
“the overcast” #034: Mass Effect
Ricky and Phil kick off this massive show with some machinima news and current events, before launching into an in-depth discussion of Bioware’s epic video game, Mass Effect. SPOILER ALERT: Some of what is discussed in this show is directly related to the game’s storyline, so if you’re concerned about preserving a sense of surprise before you experience the game, please be advised.
And don’t miss the next episode of Ricky’s Wonderful World of Sound at the end of this podcast!
http://theovercast.com/overcast-034/
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