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	<title>Comments on: Conference #07</title>
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	<link>http://z-studios.com/conference/conf07/</link>
	<description>The Machinima Works of Overman</description>
	<pubDate>Fri, 09 Jan 2009 22:57:00 +0000</pubDate>
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		<title>By: Overman</title>
		<link>http://z-studios.com/conference/conf07/#comment-688</link>
		<dc:creator>Overman</dc:creator>
		<pubDate>Mon, 02 Jun 2008 00:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-688</guid>
		<description>I think an open discussion with, or on the topic of, machinima.com is a splendid idea.  Like Michelle said, their staff could have shown up at this or any of the conferences.  In fact, I've been explicitly inviting two members of their staff (via Facebook) since the meetings began; they've yet to take me up on it, but there are lots of folks who are invited and haven't been able to make it to one yet so it hasn't really stuck out to me.

Anyway, if it's just going to be a big gripefest, I don't think I'm interested in using this conference for it.  But if we moderate ourselves, keep level heads, and discuss it in a civil way, I think it has the potential to be productive or if nothing else educational.

I'm kinda bummed I was AFK while most of this was going on at Conf #07; Ricky kept notes for me from that point forward, I didn't get to hear much of the latter half of the talk firsthand and would have found it interesting.</description>
		<content:encoded><![CDATA[<p>I think an open discussion with, or on the topic of, machinima.com is a splendid idea.  Like Michelle said, their staff could have shown up at this or any of the conferences.  In fact, I&#8217;ve been explicitly inviting two members of their staff (via Facebook) since the meetings began; they&#8217;ve yet to take me up on it, but there are lots of folks who are invited and haven&#8217;t been able to make it to one yet so it hasn&#8217;t really stuck out to me.</p>
<p>Anyway, if it&#8217;s just going to be a big gripefest, I don&#8217;t think I&#8217;m interested in using this conference for it.  But if we moderate ourselves, keep level heads, and discuss it in a civil way, I think it has the potential to be productive or if nothing else educational.</p>
<p>I&#8217;m kinda bummed I was AFK while most of this was going on at Conf #07; Ricky kept notes for me from that point forward, I didn&#8217;t get to hear much of the latter half of the talk firsthand and would have found it interesting.</p>
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		<title>By: Fleef</title>
		<link>http://z-studios.com/conference/conf07/#comment-687</link>
		<dc:creator>Fleef</dc:creator>
		<pubDate>Mon, 02 Jun 2008 00:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-687</guid>
		<description>You are no jack-ass, Zuckerman! And thanks for the voice comments. I have a throat infection that's making it VERY painful to speak right now. Let's hope it's still totally Fleefed-out when these antibiotics cure me.</description>
		<content:encoded><![CDATA[<p>You are no jack-ass, Zuckerman! And thanks for the voice comments. I have a throat infection that&#8217;s making it VERY painful to speak right now. Let&#8217;s hope it&#8217;s still totally Fleefed-out when these antibiotics cure me.</p>
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		<title>By: Zuckerman</title>
		<link>http://z-studios.com/conference/conf07/#comment-686</link>
		<dc:creator>Zuckerman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 23:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-686</guid>
		<description>Michelle, I totally missed it. My bad. Also, I didn't mean to say YOU were walking on eggshells -- at all -- just that perhaps there was a sort of general group tension about the whole thing. Also, I came in towards the last hour and so most of experience was rooted in the m.com stuff. So, I was all like, "Whoa. what did I just walk into?"

Fleefers, you have the coolest voice. First time I heard it. It was all like totally  Fleefed-out. Anyway, I hear ya. Michelle spoke up. I missed it. I'm a jack-ass. Get a room. :)</description>
		<content:encoded><![CDATA[<p>Michelle, I totally missed it. My bad. Also, I didn&#8217;t mean to say YOU were walking on eggshells &#8212; at all &#8212; just that perhaps there was a sort of general group tension about the whole thing. Also, I came in towards the last hour and so most of experience was rooted in the m.com stuff. So, I was all like, &#8220;Whoa. what did I just walk into?&#8221;</p>
<p>Fleefers, you have the coolest voice. First time I heard it. It was all like totally  Fleefed-out. Anyway, I hear ya. Michelle spoke up. I missed it. I&#8217;m a jack-ass. Get a room. <img src='http://z-studios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Russell (Joe90)</title>
		<link>http://z-studios.com/conference/conf07/#comment-685</link>
		<dc:creator>Russell (Joe90)</dc:creator>
		<pubDate>Sun, 01 Jun 2008 23:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-685</guid>
		<description>Thanks Michelle for the text comments last night.  I didn't catch them all live but caught up with them in my log.  I guess you were having a hard time finding a pause in the conversation!

I'm a relatively new to the wider community like some of you and have wondered for a long time what the inuendos about machinima.com were about.  Personally I have had no bad experiences, and am grateful that the site hosted some of my own stuff and created an additional channel for those that I represent.

Zuckerman, your analysis and suggestion is excellent. It's hard enough for people who have been around for a short time to figure out wtf is going on, and the newcomers must really get confused sometimes. Through them a bone, please! Maybe it's about time everyone's cards were put on the table so we can move our love of filmmaking into the bigger theatre without confusing the punters!</description>
		<content:encoded><![CDATA[<p>Thanks Michelle for the text comments last night.  I didn&#8217;t catch them all live but caught up with them in my log.  I guess you were having a hard time finding a pause in the conversation!</p>
<p>I&#8217;m a relatively new to the wider community like some of you and have wondered for a long time what the inuendos about machinima.com were about.  Personally I have had no bad experiences, and am grateful that the site hosted some of my own stuff and created an additional channel for those that I represent.</p>
<p>Zuckerman, your analysis and suggestion is excellent. It&#8217;s hard enough for people who have been around for a short time to figure out wtf is going on, and the newcomers must really get confused sometimes. Through them a bone, please! Maybe it&#8217;s about time everyone&#8217;s cards were put on the table so we can move our love of filmmaking into the bigger theatre without confusing the punters!</p>
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		<title>By: Fleef</title>
		<link>http://z-studios.com/conference/conf07/#comment-684</link>
		<dc:creator>Fleef</dc:creator>
		<pubDate>Sun, 01 Jun 2008 23:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-684</guid>
		<description>Hi, Phil. Thanks for putting on the talk again. Well done as usual.

@Zuckerman: actually Michelle did speak up about m.com, although, as I remember she did most of it in the text chat window. This talk seemed to be more of a structured speaker type of event and so many of us chose to use the text chat. That is a departure from the usual free-form banter I've been used to at previous talks.</description>
		<content:encoded><![CDATA[<p>Hi, Phil. Thanks for putting on the talk again. Well done as usual.</p>
<p>@Zuckerman: actually Michelle did speak up about m.com, although, as I remember she did most of it in the text chat window. This talk seemed to be more of a structured speaker type of event and so many of us chose to use the text chat. That is a departure from the usual free-form banter I&#8217;ve been used to at previous talks.</p>
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		<title>By: Michelle</title>
		<link>http://z-studios.com/conference/conf07/#comment-683</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Sun, 01 Jun 2008 23:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-683</guid>
		<description>Zuckerman, I did express my thoughts at the conference, but had switched to typing from voice, so maybe that's why you missed what I said. I didn't feel it was like walking on eggshells though, it was more a case of not wanting to speak on behalf of parties involved that weren't there who may have had very different experiences. My advice to anyone would be, take the site/people as you find them and make up your own mind.</description>
		<content:encoded><![CDATA[<p>Zuckerman, I did express my thoughts at the conference, but had switched to typing from voice, so maybe that&#8217;s why you missed what I said. I didn&#8217;t feel it was like walking on eggshells though, it was more a case of not wanting to speak on behalf of parties involved that weren&#8217;t there who may have had very different experiences. My advice to anyone would be, take the site/people as you find them and make up your own mind.</p>
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		<title>By: zachariah</title>
		<link>http://z-studios.com/conference/conf07/#comment-682</link>
		<dc:creator>zachariah</dc:creator>
		<pubDate>Sun, 01 Jun 2008 22:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-682</guid>
		<description>I never intended to stir up those feelings about machinima.com and, going into the conversation, not wanting to talk about the site at all. It just happened really. and it was a self sustaining kind of thing where those who had bad experiences would voice them, I understand that not everybody feels the way that some of us do, and I am sorry for inadvertently slipping the conversation down that track. I think zuckerman might be right somewhat, about the whole starting a dialogue thing.

But that segment of the conversation was small compared to the what, 3 hours that we spent talking. I think last nights was the best chat yet (that I have attended).</description>
		<content:encoded><![CDATA[<p>I never intended to stir up those feelings about machinima.com and, going into the conversation, not wanting to talk about the site at all. It just happened really. and it was a self sustaining kind of thing where those who had bad experiences would voice them, I understand that not everybody feels the way that some of us do, and I am sorry for inadvertently slipping the conversation down that track. I think zuckerman might be right somewhat, about the whole starting a dialogue thing.</p>
<p>But that segment of the conversation was small compared to the what, 3 hours that we spent talking. I think last nights was the best chat yet (that I have attended).</p>
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		<title>By: Elf</title>
		<link>http://z-studios.com/conference/conf07/#comment-681</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Sun, 01 Jun 2008 21:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-681</guid>
		<description>@Hugh: Indeed there is! See: Glowing Mushroom ( http://not.nogg-aholic.org/ )

The only obstacles are: It's not ... endorsed by Blizzard, to put it mildly, and that the toolset is constantly evolving and there's a lot of reverse engineering involved. For some people though that's right up their alley.</description>
		<content:encoded><![CDATA[<p>@Hugh: Indeed there is! See: Glowing Mushroom ( <a href="http://not.nogg-aholic.org/" rel="nofollow">http://not.nogg-aholic.org/</a> )</p>
<p>The only obstacles are: It&#8217;s not &#8230; endorsed by Blizzard, to put it mildly, and that the toolset is constantly evolving and there&#8217;s a lot of reverse engineering involved. For some people though that&#8217;s right up their alley.</p>
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		<title>By: Zuckerman</title>
		<link>http://z-studios.com/conference/conf07/#comment-680</link>
		<dc:creator>Zuckerman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 20:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-680</guid>
		<description>Michelle, I think that's part of the reason why I think things got weird for me -- you thought some of the comment were way off but you didn't say anything. Not that I blame you. It felt as if some folks were just keeping their mouths shut and so it created a kind of tension. There were a whole lot of egg shells. 

There are a lot of strong important feelings about the whole thing and I'm saying it might be good to dedicate an entire conference to it. Or something.</description>
		<content:encoded><![CDATA[<p>Michelle, I think that&#8217;s part of the reason why I think things got weird for me &#8212; you thought some of the comment were way off but you didn&#8217;t say anything. Not that I blame you. It felt as if some folks were just keeping their mouths shut and so it created a kind of tension. There were a whole lot of egg shells. </p>
<p>There are a lot of strong important feelings about the whole thing and I&#8217;m saying it might be good to dedicate an entire conference to it. Or something.</p>
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		<title>By: Michelle</title>
		<link>http://z-studios.com/conference/conf07/#comment-679</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Sun, 01 Jun 2008 20:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-679</guid>
		<description>Thanks Phil, I also enjoyed yesterday's discussion.

Zuckerman: Despite some of the stronger opinions last night, not all of us have a had a negative experience with the site as machinima directors. Obviously I can only speak from my own experience, but I found some of the comments were way off, especially with regards to the You Tube channel. I've always been given full credit//control on content I've submitted to the site whether it be films or tutorials and the communication with whoever I've dealt with, pleasant and helpful. As for inviting machinima.com along to the talks, I believe they've always had the option to attend, just like anyone else and would have been welcomed.</description>
		<content:encoded><![CDATA[<p>Thanks Phil, I also enjoyed yesterday&#8217;s discussion.</p>
<p>Zuckerman: Despite some of the stronger opinions last night, not all of us have a had a negative experience with the site as machinima directors. Obviously I can only speak from my own experience, but I found some of the comments were way off, especially with regards to the You Tube channel. I&#8217;ve always been given full credit//control on content I&#8217;ve submitted to the site whether it be films or tutorials and the communication with whoever I&#8217;ve dealt with, pleasant and helpful. As for inviting machinima.com along to the talks, I believe they&#8217;ve always had the option to attend, just like anyone else and would have been welcomed.</p>
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		<title>By: Zuckerman</title>
		<link>http://z-studios.com/conference/conf07/#comment-678</link>
		<dc:creator>Zuckerman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 20:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-678</guid>
		<description>Hey Phil, 

For future reference Zuckerman = Popcorn Pastorelli. 

I don't mean to stir the pot here willy-nilly but I thought things got a little weird last night at some point. I'm not sure if it had to do with all the machinima.com talk or what. Obviously there are quite a few negative feelings for that site and I'm sure it's all very valid. I myself had a problem with them a while back and so I could understand why that little pocket of doom opened up there for a bit -- It was even kinda funny. But, I'm kinda new to the Machinima community and so I know nothing of what all went down with most of you folks -- I know everyone has their own story. But it does seem that many of you know each other's stories already so nothing ever really gets said about it. It just is hinted at or kinda skirted past. And well, for me at least, it's pretty damn potent -- this sort of collective distaste with machinima.com. I know you all probably feel you've talked it to death but I think perhaps there needs to be some sort of big gigantic organized talk about it. Maybe even invite machinima.com to participate. I don't know. There are two reasons for this. One is that it will hopefully clean a lot of the left-over nasty I-Hate-Machinima.com-Residue away, and, Two, it might perhaps provide some clues as to the future of machinima. Machinima.com right now is THE representative, the ambassador to the world, of machinima. This is due to the virtue of their name and of their publicity department. So, as machinimators, we all should be quite concerned with this site and what becomes of it because right now it is, in a form, speaking for us all. Hate them, love them, ignore them. It doesn't matter. They are there -- the ruling-by-default class. So, do we just make little jokes about them and move along or what? I am truly asking.

I know this will piss-off a handful of you, but, I'm ready. I just want to start a dialogue.

 
P.S. I will never use the term willy-nilly ever again. I sincerely apologize from the bottom of my heart.</description>
		<content:encoded><![CDATA[<p>Hey Phil, </p>
<p>For future reference Zuckerman = Popcorn Pastorelli. </p>
<p>I don&#8217;t mean to stir the pot here willy-nilly but I thought things got a little weird last night at some point. I&#8217;m not sure if it had to do with all the machinima.com talk or what. Obviously there are quite a few negative feelings for that site and I&#8217;m sure it&#8217;s all very valid. I myself had a problem with them a while back and so I could understand why that little pocket of doom opened up there for a bit &#8212; It was even kinda funny. But, I&#8217;m kinda new to the Machinima community and so I know nothing of what all went down with most of you folks &#8212; I know everyone has their own story. But it does seem that many of you know each other&#8217;s stories already so nothing ever really gets said about it. It just is hinted at or kinda skirted past. And well, for me at least, it&#8217;s pretty damn potent &#8212; this sort of collective distaste with machinima.com. I know you all probably feel you&#8217;ve talked it to death but I think perhaps there needs to be some sort of big gigantic organized talk about it. Maybe even invite machinima.com to participate. I don&#8217;t know. There are two reasons for this. One is that it will hopefully clean a lot of the left-over nasty I-Hate-Machinima.com-Residue away, and, Two, it might perhaps provide some clues as to the future of machinima. Machinima.com right now is THE representative, the ambassador to the world, of machinima. This is due to the virtue of their name and of their publicity department. So, as machinimators, we all should be quite concerned with this site and what becomes of it because right now it is, in a form, speaking for us all. Hate them, love them, ignore them. It doesn&#8217;t matter. They are there &#8212; the ruling-by-default class. So, do we just make little jokes about them and move along or what? I am truly asking.</p>
<p>I know this will piss-off a handful of you, but, I&#8217;m ready. I just want to start a dialogue.</p>
<p>P.S. I will never use the term willy-nilly ever again. I sincerely apologize from the bottom of my heart.</p>
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		<title>By: Overman</title>
		<link>http://z-studios.com/conference/conf07/#comment-675</link>
		<dc:creator>Overman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 16:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-675</guid>
		<description>@Hugh: The list of those covered arose out of discussion not presentation, we covered all platforms that those in attendance had knowledge of.  (No one present at the conference was a WoW machinimator AFAIK).

@Joe90: You might want to take a look at Antics or iClone, both of which can import assets from that Google 3D Warehouse where you can find just about everything under the sun. I'll bet you could build the period set you needed with one of those.</description>
		<content:encoded><![CDATA[<p>@Hugh: The list of those covered arose out of discussion not presentation, we covered all platforms that those in attendance had knowledge of.  (No one present at the conference was a WoW machinimator AFAIK).</p>
<p>@Joe90: You might want to take a look at Antics or iClone, both of which can import assets from that Google 3D Warehouse where you can find just about everything under the sun. I&#8217;ll bet you could build the period set you needed with one of those.</p>
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		<title>By: Russell (Joe90)</title>
		<link>http://z-studios.com/conference/conf07/#comment-671</link>
		<dc:creator>Russell (Joe90)</dc:creator>
		<pubDate>Sun, 01 Jun 2008 12:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-671</guid>
		<description>Thank you all for the thoughtful, considered and objective opinions about machinima.com. Next time I'll try to avoid the daft laddie questions ;)

Phil, in answer to your questions if there are 'props' in a flight sim, lol - well actually this is a major problem for making movies that are not in the air.  The ground objects suck big time. Some movies are starting to appear that mix in other games like Call of Duty for the ground action.  I'm also trying to recreate a 1940 RAF dispersal room in Sims2 and chroma key in aircraft flying outside the window.

Do any other tools, maybe like moviestorm, have good 1940's objects and players?

Was a pleaseure to meet you all in the unusual SL environment.  Thats a great idea and at does gives some good visual feedback to conversations.</description>
		<content:encoded><![CDATA[<p>Thank you all for the thoughtful, considered and objective opinions about machinima.com. Next time I&#8217;ll try to avoid the daft laddie questions <img src='http://z-studios.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Phil, in answer to your questions if there are &#8216;props&#8217; in a flight sim, lol - well actually this is a major problem for making movies that are not in the air.  The ground objects suck big time. Some movies are starting to appear that mix in other games like Call of Duty for the ground action.  I&#8217;m also trying to recreate a 1940 RAF dispersal room in Sims2 and chroma key in aircraft flying outside the window.</p>
<p>Do any other tools, maybe like moviestorm, have good 1940&#8217;s objects and players?</p>
<p>Was a pleaseure to meet you all in the unusual SL environment.  Thats a great idea and at does gives some good visual feedback to conversations.</p>
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		<title>By: Hugh "Nomad" Hancock</title>
		<link>http://z-studios.com/conference/conf07/#comment-670</link>
		<dc:creator>Hugh "Nomad" Hancock</dc:creator>
		<pubDate>Sun, 01 Jun 2008 10:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-670</guid>
		<description>I take it there was no discussion of getting new art assets into World of Warcraft? I remember Elf mentioning that there was a WoW custom content community, and being very, very interested by that...</description>
		<content:encoded><![CDATA[<p>I take it there was no discussion of getting new art assets into World of Warcraft? I remember Elf mentioning that there was a WoW custom content community, and being very, very interested by that&#8230;</p>
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		<title>By: Overman</title>
		<link>http://z-studios.com/conference/conf07/#comment-669</link>
		<dc:creator>Overman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 06:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-669</guid>
		<description>Ooh, looks like a typo.  It's a dot com, I'll fix now.</description>
		<content:encoded><![CDATA[<p>Ooh, looks like a typo.  It&#8217;s a dot com, I&#8217;ll fix now.</p>
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		<title>By: Elf</title>
		<link>http://z-studios.com/conference/conf07/#comment-668</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Sun, 01 Jun 2008 05:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://z-studios.com/?p=93#comment-668</guid>
		<description>The machinimatic link doens't seem to be working</description>
		<content:encoded><![CDATA[<p>The machinimatic link doens&#8217;t seem to be working</p>
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