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The Recession Aggression Bag

Sunday is Susanna Hoff's "fun day," so why can't it be mine too?

Love the writing and overall presentation in this. Can you guess what business is circulating this as a commercial of sorts? I say can you guess, because the company is not mentioned anywhere on screen or in the audio. In fact, the only way to see any direct association with a company is to follow the URL they mention.

How to Be a Motion Designer

This presentation by Nick Campbell of Digital Kitchen gives a refreshingly candid look into the world of the mostly ultra short form of motion graphics. While Nick talks with a particular emphasis toward getting hired as a pro, the tips he gives on desirable skillset and self-packaging techniques are worthy of attention for just about any freelance animator no matter what your ultimate aspirations may be.

How to be Full of Win

Hugh over at Machinima For Dummies has posted an article titled "The non-game speedbump," in which he tries to make sense of the relationship between some machinima films and their audience size. The conclusion, in brief, was that those leaving game worlds to produce independent machinima had best be prepared for the de facto loss in audience they will encounter. My first reaction was, "Where have you been?" (The answer, of course, is Bloodspell). My second reaction was, "Where did Kate pick up her mindreading trade?" because her first comment on the article was precisely the sentiment of my first reaction.

A closer examination of the article reveals some overlooked aspects which, to me at least, eclipse the naiveté Kate and I ribbed him about.

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